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Procedural Textures for Game Environment

Procedural textures with custom edgewear and dirtmaps, created for for randomly generated game environment. 1K textures produced in Substance Designer, custom maps made in Substance Painter. Rendered in Unreal Engine.

Oxidized Brass

Oxidized Brass

Oxidized Copper

Oxidized Copper

Carved Marble

Carved Marble

Rusty Steel

Rusty Steel

Worn Brass

Worn Brass

Damaged Concrete

Damaged Concrete

Rough-Cut Limestone

Rough-Cut Limestone

Brass-Plated Steel

Brass-Plated Steel

Old Painted Steel

Old Painted Steel

Damaged Iron

Damaged Iron

Procedural Textures - Dave Colvinson